This is the opening mini-article on developers
workplace released on GSC-Fan.com site. The photo highlights Eugene
Litvinov, the Programmer behind Cradle. http://gsc-fan.com/?option=com_content&view=article&id=710
1 — Work notes. The page on photo is filled with formulas for finding the character turn angles when interacting with the player.
2 — The code fragment managing the character skeletons.
3 — The game console. Window text displays the character animations conditions switching.
4 — The window of the game in debug mode with extended information (green text).
5 — Hand grips. A quite useful thing after the fruitful activity at the desk:)
6 — A robot-girl sketch.
7 — The list of the girl's mechanical body parts with their images.
8 — Eugene's work computer: Intel Core i3 processor, 4Gb RAM, GeForce GT 240 video card.
9 — List of Maya hotkeys.
10 — Coffee corner, where one can take a break and get a 'load' of refreshing drink, only to get back to work
1 — Work notes. The page on photo is filled with formulas for finding the character turn angles when interacting with the player.
2 — The code fragment managing the character skeletons.
3 — The game console. Window text displays the character animations conditions switching.
4 — The window of the game in debug mode with extended information (green text).
5 — Hand grips. A quite useful thing after the fruitful activity at the desk:)
6 — A robot-girl sketch.
7 — The list of the girl's mechanical body parts with their images.
8 — Eugene's work computer: Intel Core i3 processor, 4Gb RAM, GeForce GT 240 video card.
9 — List of Maya hotkeys.
10 — Coffee corner, where one can take a break and get a 'load' of refreshing drink, only to get back to work
I like your style to show your place. Through these numbers on picture you can directly point on the exact place.
ВідповістиВидалитиRegards,
Kopi Luwak