середа, 24 липня 2013 р.

Eugene Litvinov - working place.

This is the opening mini-article on developers workplace released on GSC-Fan.com site. The photo highlights Eugene Litvinov, the Programmer behind Cradle. http://gsc-fan.com/?option=com_content&view=article&id=710

1 — Work notes. The page on photo is filled with formulas for finding the character turn angles when interacting with the player.

2 — The code fragment managing the character skeletons.

3 — The game console. Window text displays the character animations conditions switching.

4 — The window of the game in debug mode with extended information (green text).

5 — Hand grips. A quite useful thing after the fruitful activity at the desk:)

6 — A robot-girl sketch.

7 — The list of the girl's mechanical body parts with their images.

8 — Eugene's work computer: Intel Core i3 processor, 4Gb RAM, GeForce GT 240 video card.

9 — List of Maya hotkeys.

10 — Coffee corner, where one can take a break and get a 'load' of refreshing drink, only to get back to work

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